Real numbers from our students

MYTEK Lab measures student satisfaction at the end of every assignment, in every course we run. The numbers below are pooled from every voluntary response across our current courses, with no filtering or curation. We share them so families can choose us with their eyes open.

24,972
student submissions across 4 current courses
Ages 8 through 15+ · 2023–2026 (4 years of data)
14,028 from live cohort classes · 10,944 from self-paced
87%
Reported the lessons were fun
86%
Wanted more lessons like these
8,854
Student comments captured to refine the curriculum
Every response counted. Numbers refresh weekly.

Why we publish these numbers

After every assignment, our students answer three quick questions about whether they had fun, found it challenging, and want more lessons like it. The totals above include every single response, from every learner, every course, every year, with no filtering and no cherry-picking.

We publish them because choosing a tech program is a real decision for a homeschool family. You deserve honest results, including the parts where students struggled, over hand-picked highlights.

These numbers refresh every week. What you're reading is what we're seeing right now, not what we wish we'd seen.

Hear from students directly  →

Why we don't aim for 100% fun

The instinctive response to "87% had fun" is: what about the 13%?

Some of those students genuinely didn't enjoy a specific assignment, which is real signal we use to refine lessons. But a meaningful share of the 13% is students who struggled with a hard problem, not students who didn't like the program. Struggle is part of how learning works. We put learning first, which means students sometimes hit lessons that are challenging, not just fun. A week of wrestling with a JavaScript bug or a 3D model isn't always enjoyable in the moment. It's exactly when growth happens.

We could push the number higher by making everything easy. We don't, because that would shortchange the learning. Eighty-seven percent of students saying "yes, that was fun," including the ones who struggled through hard parts, is the right shape for a real program. A program reporting 100% fun would be telling you something different.

Computer Technology - Elementary #

Ages 8-12  ·  2023–2025
Live cohort
2,010
submissions
83%
had fun
83%
wanted more
Self-paced
798
submissions
90%
had fun
91%
wanted more

Consistency over time

Student satisfaction has stayed stable across years, not a single-year anomaly.

Top lessons by student feedback

Each course's six most-loved lessons, ranked by combined "fun" and "wanted more" rates.
Week 1 - Introduction
90% loved it · 89% wanted more · 77 subs
Week 7 - Blob Character Continued
89% loved it · 96% wanted more · 60 subs
Week 4 - Programming a Game Continued
96% loved it · 91% wanted more · 50 subs
Week 5 - Programming a Game Tokens
95% loved it · 95% wanted more · 42 subs
Week 3 - Programming a Game Character Movement
89% loved it · 89% wanted more · 51 subs
Week 2 - Programming a Game
83% loved it · 93% wanted more · 53 subs

Information Technology 1 #

Ages 13+  ·  2023–2026
Live cohort
7,323
submissions
86%
had fun
85%
wanted more
Self-paced
5,547
submissions
87%
had fun
86%
wanted more

Consistency over time

Student satisfaction has stayed stable across years, not a single-year anomaly.

Top lessons by student feedback

Each course's six most-loved lessons, ranked by combined "fun" and "wanted more" rates.
Week 11 - Flowlab Introduction
96% loved it · 97% wanted more · 214 subs
Week 1 - Introduction
91% loved it · 94% wanted more · 252 subs
Week 5 - Pixel Art - Rocks + Tiling
90% loved it · 88% wanted more · 270 subs
Week 9 - Web Development - Intro
93% loved it · 91% wanted more · 221 subs
Week 10 - Profile Page + mytekOS
91% loved it · 91% wanted more · 213 subs
Week 37 - Capstone Project
95% loved it · 90% wanted more · 183 subs

Information Technology 2 #

Ages 14+  ·  2023–2026
Live cohort
3,746
submissions
90%
had fun
89%
wanted more
Self-paced
2,770
submissions
87%
had fun
84%
wanted more

Consistency over time

Student satisfaction has stayed stable across years, not a single-year anomaly.

Top lessons by student feedback

Each course's six most-loved lessons, ranked by combined "fun" and "wanted more" rates.
Week 17 - Platform Game Continued
99% loved it · 98% wanted more · 101 subs
Week 13 - Pixel Art Cityscape
96% loved it · 94% wanted more · 113 subs
Week 5 - JavaScript Introduction
87% loved it · 88% wanted more · 165 subs
Week 1 - Linux Introduction
90% loved it · 92% wanted more · 133 subs
Week 8 - JavaScript APIs
93% loved it · 93% wanted more · 117 subs
Week 16 - Platform Game Introduction
96% loved it · 95% wanted more · 102 subs

Computer Science 1 #

Ages 15+  ·  2023–2024
Live cohort
949
submissions
89%
had fun
89%
wanted more
Self-paced
1,829
submissions
90%
had fun
88%
wanted more

Consistency over time

Student satisfaction has stayed stable across years, not a single-year anomaly.

Top lessons by student feedback

Each course's six most-loved lessons, ranked by combined "fun" and "wanted more" rates.
Week 9 - Guestbook Form
100% loved it · 94% wanted more · 32 subs
Week 37 - Comp Sci 2 Intro
87% loved it · 91% wanted more · 42 subs
Week 11 - Guestbook Authentication + Moderation
95% loved it · 89% wanted more · 35 subs
Week 4 - Web Forms
100% loved it · 94% wanted more · 26 subs
Week 33 - Game Intro
100% loved it · 100% wanted more · 23 subs
Week 13 - Networking Introduction - LAN
94% loved it · 94% wanted more · 26 subs